block types: 0000 GameMode 0001 MenuMode: (Integer (Optional)) 0002 OnActivate: (Actor (optional)) 0003 OnAdd: (Container (optional)) 0004 OnEquip: (Container (optional)) 0005 OnUnequip: (Container (optional)) 0006 OnDrop: (Container (optional)) 0007 SayToDone: (Topic) 0008 OnHit: (Actor (optional)) 0009 OnHitWith: (ObjectID) 000A OnDeath: (Actor (optional)) 000B OnMurder: (Actor (optional)) 000C OnCombatEnd 000D Unused 000E Unused2 000F OnPackageStart: Package 0010 OnPackageDone, OnPackageEnd: Package 0011 ScriptEffectStart 0012 ScriptEffectFinish 0013 ScriptEffectUpdate 0014 OnPackageChange: Package 0015 OnLoad 0016 OnMagicEffectHit: (Magic Effect (optional)) 0017 OnSell: (Actor (optional)) 0018 OnTrigger: (ObjectReferenceID) 0019 OnStartCombat: (Actor (optional)) 001A OnTriggerEnter: (ObjectReferenceID) 001B OnTriggerLeave: (ObjectReferenceID) 001C OnActorEquip: ObjectID 001D OnActorUnequip: ObjectID 001E OnReset 001F OnOpen 0020 OnClose 0021 OnGrab 0022 OnRelease 0023 OnDestructionStageChange: (Integer (Optional)) console commands: 0100 Show, TST: Float Show global scripts and variables. 0101 ShowVars, SV Show variables on object. [player->sv] 0102 ShowGlobalVars, SGLV Show all global variables. 0103 ShowQuestVars, SQV: Quest Show quest variables. [svq QuestID] 0104 ShowQuests, SQ List quests. 0105 ShowQuestAliases: Quest Show quest aliases. [ShowQuestAliases QuestID] 0106 SetPapyrusQuestVar, SETPQV: Quest, String, String Set a Papyrus property on the specified quest. 0107 SetPapyrusVar, SETPV: String, String Set a Papyrus property on the selected ref. 0108 SetQuestAliases: Quest Set quest aliases. [SetQuestAliases QuestID] 0109 ClearQuestAliases: Quest Clears quest aliases. [ClearQuestAliases QuestID] 010A ToggleCombatStats, TCS 010B ToggleSafeZone, TSZ Display the television 85%% safe zone. 010C ToggleAI, TAI: (Actor (optional)) 010D ToggleCollisionGeometry, TCG Show collision geometry. 010E ToggleMaterialGeometry, TMG Show material geometry. 010F ToggleStairsGeometry, TSG Show stairs geometry. 0110 ToggleBorders, TB Show border lines for each cell. 0111 ToggleSky, TS 0112 ToggleWireframe, TWF Show the world as wireframe. 0113 ToggleCollision, TCL 0114 ToggleDebugText, TDT Show debug numbers on the screen. 0115 ToggleMenus, TM Hide all the menus. Used for taking screen shots. 0116 TogglePrimitives, TPR 0117 ShowScenegraph, SSG Create a window with the full game scene graph or the scene graph of the selected reference. 0118 ShowScenegraph, SFSG Create a window with the full game scene graph, open to the node corresponding to the selected reference (if any). 0119 ToggleMagicStats, TMS 011A ShowAnim, SA Show Animation and Actor status. 011B Show1stPerson, S1ST Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both. 011C Help: (String (Optional)), (Integer (Optional)) Show this help. 011D ToggleNavMesh, TNM: (Integer (Optional)) Toggle blocked display. 011E TogglePathLine, TPL: (String) Toggle path display. 011F PickRefByID, PRID: ObjectReferenceID Select a reference by id for the console. 0120 SetLightingPasses, SLP: String 4 (0/1) values. amb|diff|tex|spec ex: 1010 0121 ToggleLODLand, TLL: (String (Optional)), (String (Optional)), (String (Optional)), (String (Optional)) 0122 ToggleMapEffect, TME: (String) 0123 SetLODObjectDistance, SLOD: Float, Float, Float, Float 0124 ToggleGrassUpdate, TGU 0125 CenterOnCell, COC: String 0126 SetGameSetting, SetGS: String, String 0127 SetINISetting, SetINI: String, String "setting:category" value 0128 GetINISetting, GetINI: String "setting:category" 0129 CenterOnExterior, COE: Integer, Integer 012A CalcPathToPoint, P2P 012B CalcLowPathToPoint, LP2P: Integer, Integer, Integer ignore locks, allow disabled doors, ignore min use 012C SetFog: Integer, Integer 2 floats, start and end depths 012D SetClipDist: Float float, new clip distance 012E ToggleShadowVolumes, TSV 012F SetImageSpaceGlow, SISG: Integer, Float, Float, Float 0130 ToggleDetection, TDETECT 0131 ToggleHighProcess, THIGHPROCESS 0132 ToggleLowProcess, TLOWPROCESS 0133 ToggleMiddleLowProcess, TMLOWPROCESS 0134 ToggleMiddleHighProcess, TMHIGHPROCESS 0135 ToggleAiSchedules, TAIS 0136 SpeakSound: Filename, (Emotion), (EmotionValue) 0137 BetaComment, BC: String Add comment to [General] 'sBetaCommentFile' file. NOTE: select object first. [bc "This rock is too high."] 0138 GameComment, GC: String Adds a comment about the game to the GameCommentDB. (Ex. This monster is too hard) 0139 ToggleCellNode, TCN: Integer Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active 013A ToggleTrees, TT Turn trees on/off 013B SetCameraFOV, FOV: (Float (Optional)), (Float (Optional)) Change the camera's field of view (in deg): default 75 013C ToggleGodMode, TGM Toggle God mode 013D RefreshShaders, RS: (String) Reload HLSL shaders from disk 013E ToggleScripts, TSCR Turn Script processing on/off 013F ToggleConversations, TCONV Toggle conversation stats 0140 ToggleFullHelp, TFH Toggle Full Help 0141 ShowQuestLog, SQL: (Integer (Optional)) Show Quest Log 0142 ShowFullQuestLog, SFQL: Quest Show all log entries for a single quest 0143 DumpTexturePalette, DTP: (String) Dump texture palette contents to file param is sort type f-filename, s-size, c-count) 0144 DumpModelMap, DMM: (String) Dump model map contents to file 0145 CenterOnWorld, COW: WorldSpace, Cell X, Cell Y [COW worldname -10 5] 0146 ToggleGrass, TG Toggle grass display. 0147 CreateGrassAt, cga: Float, Float 0148 AddFaceAnimNote, AFAN: String 0149 RefreshINI, REFINI Refresh INI settings from file. 014A ToggleEmotions, temo Toggle NPC facial emotions. 014B AddDecal 014C TestCode: (Float (Optional)), (Float (Optional)) 014D PlayerSpellBook, psb Add all spells to player. 014E PrintAiList, pai Printed Ai Lists. 014F ShowQuestTargets, SQT Show current quest targets 0150 HairTint: Integer, Integer, Integer 3 ints, RGB 0151 SaveGame, save: String, (Integer (Optional)) SaveGame0152 LoadGame, load: String, (Integer (Optional)) LoadGame 0153 TestAllCells, TAC: Integer Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world) 0154 RenderTestCell, rtc runs Render Test on player's current parent cell 0155 RenderTestHere, rth runs Render Test on player's current position 0156 SaveWorld: String Save hkWorld 0157 ReloadCurrentClimate, rcc Reloads values from the current climate 0158 ReloadCurrentWeather, rcw Reloads values from the current weather 0159 TestSeenData, tsd Visually displays the current seen data 015A TestLocalMap, tlm: Integer Simulates the local map. (1 or 0 for FOW on or off) 015B MoveToQuestTarget, movetoqt: Quest, (Integer (Optional)) Move player to current quest target. 015C PrintNPCDialog, pdialog Prints NPC dialog 015D ShowSubtitle: (Integer (Optional)) show all dialog subtitles (1 shows always, 0 hides always) 015E ShowRenderPasses, srp display render passes for the next frame 015F FreezeRenderAccumulation, fra only re-render geometry visible during this frame 0160 ToggleOcclusion, tocc toggle occlusion query for geometry 0161 OutputMemContexts, omc: (String) Output Mem Context info to a file 0162 OutputMemStats, oms: (String) Output Mem Stats info to a file 0163 SetMemCheckPoint, smcp: Integer, (String (Optional)) Set the current memory checkpoint (value, optional context name) 0164 GetMemCheckPoint, gmcp: (String) Get the current memory checkpoint (optional context name) 0165 IncMemCheckPoint, imcp: (String) Increment the current memory checkpoint (optional context name) 0166 OutputAllocations, outalloc: String, (String (Optional)), (Integer (Optional)), (Integer (Optional)) Output memory allocations (file, optional context name, optional start context, optional end context) 0167 AddWatchAddress, awa: String, Integer Adds an address range to watch out for. 0168 RemoveWatchAddress, rwa: String Removes an address range that we no longer want to watch. 0169 ToggleDetectionStats, tds: (Actor (optional)) Show the detection stats of the current seletected Ref. 016A SetTargetRefraction, str: Float Sets the refractive value of the target 016B SetTargetRefractionFire, strf: Float, Int Sets the refractive fire value of the target 016C ToggleRefractionDebug, trd Toggles refraction debug render texture 016D ToggleCharControllerShape, TCCS Toggle char controller shape type. 016E ShowHeadTrackTarget, SHeadT Show the head track target if set from look function 016F SetCinematicParam, SCP: Float, Float, Float Sets various values for the imagespace cinematics 0170 SetTintParam, STP: Float, Float, Float, Float Sets various values for the imagespace tint 0171 SetHDRParam, SHP: Float, Float, Float, Float, Float, Float, Float, Float, Float Sets various values for the HDR shader 0172 VisualRefPosition, VRP Places and axis object at the ref position. 0173 ShowPivot, SP Puts a temporary yellow plus at the pivot point of the selected reference. 0174 PrintHDRParam, PHP Prints current HDR settings. 0175 ToggleHDRDebug, THD Toggles HDR debug textures. 0176 RevertWorld, rw Revert the world 0177 OutputArchiveProfile, oap: (String) Output Archive profile info to a file 0178 QuitGame, qqq Exit game without going through menus. 0179 SaveIniFiles, saveini Writes all the .ini files. 017A SetDebugText, sdt: (String (Optional)), (Integer (Optional)) Sets which debug text is shown. 017B ToggleLiteBrite, tlb Toggles lite brite render mode. 017C RunMemoryPass, rmp: Integer Runs a cleanup memory pass 017D ResetMemContexts, rmc Reset Max Mem Contexts 017E ToggleWaterSystem, TWS Toggles the water system 017F ToggleWaterRadius, TWR 0180 ShowWhoDetectsPlayer, SWDP Show who detects the player 0181 ToggleCombatAI, tcai Toggles ALL Combat AI 0182 ToggleFlyCam, tfc: (Integer (Optional)) Toggles the Free Fly camera (UFO cam). 0183 ModWaterShader, mws: String, (Float(optional)) Modifies water shader settings 0184 WaterColor, mwc: Integer, Float, Float, Float Modifies water color 0185 BeginTrace, bt Creates a trace file (Xenon only) 0186 RunCellTest, rct: (Integer (Optional)) Runs a cell test 0187 StartAllQuests, saq Starts all quests 0188 CompleteAllQuestStages, caqs Sets all quest stages 0189 ToggleFogOfWar, TFOW Turns fog of war on or off. 018A OutputLocalMapPictures, OLMP Writes out the current local map. 018B SetGamma, sg: Float Sets new gamma ramp. 018C WasteMemory, wm: Float Allocates some memory (in MB). 018D ClearAdaptedLight, cal Clears the HDR adapted light texture 018E ToggleCastShadows, tsh: Integer 018F SetHudGlowConstants, shgc: (Float (Optional)), (Float (Optional)), (Float (Optional)), (Float (Optional)) Set parameters for HUD glow. 0190 CloseFile: String 0191 SetTreeMipmapBias, stmb: (Float (Optional)), (Float (Optional)) Set mipmap LOD bias values for tree billboards. 0192 SendSherlockDebugText, ssdt: (String) 0193 OutputMemStats, omsfw: (String) Output Mem Stats info to a file 0194 PlayExplosion Plays explosion seq in selected obj 0195 SetMaxAniso, sma: Float Sets Depth of Field focal distance 0196 SetMeshLODLevel, smll: Float Sets Depth of Field range 0197 SetTargetDOF, stdof Sets the depth of field based on the target 0198 ToggleFullScreenMotionBlur, tfsmb Toggles Full screen motion blur 0199 SetTriLinearThreshold, stlt: Float Set the motion blur params 019A ToggleFootIK, tfik Toggles Foot IK system 019B SetVel: Axis, Float Sets Velocity on a reference 019C DebugCombatBehavior, dcb Debugs the combat behavior on an actor 019D ToggleCombatDebug, tcd: (String) Toggles combat debug info 019E TogglePathingInfoFunction, TPI Toggle pathing information. 019F ShowInventory, inv Shows reference inventory 01A0 ResetPerformanceTimers, rpt Resets the performance timers 01A1 ToggleDebugDecal, TDD: Integer Toggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform 01A2 ToggleDecalRendering, TDR Toggle decal rendering 01A3 SetImageSpaceModifiersEnable, sisme: Integer Set imagespace modifiers enable: 0-Off, 1-On 01A4 SetUFOCamSpeedMult, sucsm: Float Set speed mult for free camera. 01A5 ToggleTestLight, TTL: (Integer (Optional)), (Float (Optional)), (Float (Optional)) Toggle test light (radius, magnitude). 01A6 PlaceLocationMarker, plm: X, Y, Z, (Name ( Optional )), (Color ( Optional )) PlaceLocationMarker x y z (optional name) (optional color ) 01A7 ClearLocationMarkers, clm 01A8 ToggleMultiboundCheck, mbc Toggle all Multibound check functionality 01A9 ToggleGrabIK, tgik Toggles Grab IK system 01AA ToggleLookIK, tlik Toggles Look IK system 01AB ToggleRagdollAnim, tra Toggles Ragdoll Anim system 01AC AddOcclusionPlane, AOP: (Float (Optional)), (Float (Optional)) Add Occlusion plane (x size, y size). 01AD SetGlobalRadialBlur, sgrb: Float, Float, Float, Float, Float Set parameters for the global radial blur 01AE OutputTextureUseMap, OTUM: (String) Writes out texture use map data to file. 01AF ClearScreenBlood, csb Clear screen blood 01B0 ResetDialogueFlags, rdf Debug resets SayOnce, TalkedToPc, etc. 01B1 GetActorValueInfo, GetAVInfo: Actor Value Get detailed an actor value info. [player.getav luck] 01B2 ToggleBoundVisGeom, tbvg Toggles bound visualization for a ref 01B3 SetConsoleOuputFile, scof: String Sets the given file as target for console output. 01B4 IgnoreRenderPass, irp: (Integer (Optional)), (Integer (Optional)) Ignore the given renderpass 01B5 PlayVATSCameras, pvc: String Play this set of VATS cameras for the next VATS playback. 01B6 SetTargetFalloff, stfo: (Float (Optional)), (Float (Optional)), (Float (Optional)), (Float (Optional)) Sets the falloff of the target 01B7 ToggleActorMover, tam Toggles actor movement through pathing system 01B8 CopySaves, CopySaves: (String) Copy save games from the host machine or a memory stick (ms). 01B9 DrawSkeleton, das: Integer, Integer, Integer Enables skeleton drawing 01BA ToggleEOFImageSpace, teofis Toggles end of frame imagespace effects 01BB ForceFileCache, ffc Enumerates Miles samples and streams 01BC DumpNiUpdates, dnu Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds) 01BD TestDegrade: Integer degrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds) 01BE ToggleDepthBias, tdb toggles depth bias for decals on or off 01BF ToggleSPURenderBatch, tSPURB toggles the SPU render batch on or off 01C0 ToggleSPUTransformUpdate, tSPUTU toggles the SPU transform update on or off 01C1 ToggleSPUCulling, tSPUC toggles the SPU culling on or off 01C2 ModifyFaceGen, mfg: String, (Integer (Optional)), (Integer (Optional)) Modify FaceGen Functionality 01C3 ForceRSXCrash, fRSX Forces an RSX crash 01C4 SetEmitterParticleMax: Integer Sets the maximum number of particles emitted by a non-master particle system emitter 01C5 SetMPSParticleMax: Integer Sets the maximum number of particles emitted by master particle system emitter set 01C6 SetTaskThreadSleep: Integer Sets the task thread sleep value (-1 to disable). 01C7 SetTaskThreadUpdateSleep: Integer Sets the task thread update sleep value (-1 to disable). 01C8 EvalActorTextures, EAT 01C9 CreateSaveData, createsaves: Integer, Integer Creates save data. 01CA CreateGameData: String, (Integer (Optional)) Creates game data. 01CB LoadFlashMovie: String Loads a Flash movie for the GUI 01CC ShowMenu: String Show or create a menu 01CD HideMenu: String Hide or close a menu 01CE RecvAnimEvent, rae: String, (String) Simulate recieving an animation event from an animation graph. 01CF RunConsoleBatch, bat: String Run a console batch file 01D0 LTGraph, LTGraph: String Sets the input-to-player movement graph 01D1 RTGraph, RTGraph: String Sets the input-to-camera movement graph 01D2 ToggleHeapTracking, THT Toggle Heap Tracking 01D3 TogglePoolTracking, TPT Toggle Pool Tracking 01D4 RumbleManager, RM: (Float (Optional)), (Float (Optional)), (Float (Optional)), (Float (Optional)) RumbleManager 01D5 InstallMemoryTracker, IMT: String Install Memory Tracker 01D6 UninstallMemoryTracker, UMT Uninstall Memory Tracker 01D7 CheckMemory, chkmem Check Memory 01D8 SetStackDepth, SSD: Integer Set Stack Depth 01D9 PathToRef, PTR: (TESObjectREFR) Force actor to path to reference. 01DA StartAIControlledRobotTest, SPTP: String, String, (String(optional)) Starts player pathing memory test. 01DB TestHandleManagerWarnAndKillSDM, THMWAKS Purely for testing: lists every un-destroyed handle, then destroys it. 01DC SetFaceTarget, SFT: (TESObjectREFR) Force actor to face a reference. 01DD PrecomputedLOSGeneration, plg: (String (Optional)), (String (Optional)), (String (Optional)) 01DE PrecomputedLOSDebug, pld: (String (Optional)), (String (Optional)), (String (Optional)) 01DF SetPathSprinting, SPS: Integer Force actor to sprint. 01E0 SetAnimGraphVar, sgv: String, String, (String(optional)), (String(optional)), (String(optional)) Set an animation graph variable. 01E1 SetTreeTrunkFlexibility, STSTF: Float Set the flexibility of trees trunk. 01E2 SetTreeBranchFlexibility, STSBF: Float Set the flexibility of trees branches. 01E3 SetTreeBranchAnimationRange, STSBR: Integer, Integer Restrict the range of tree branch animations. 01E4 SetTreeLeafFlexibility, STSLF: Float Set the flexibility of trees leaves. 01E5 SetTreeLeafAmplitude, STSLAMP: Float Set the amplitude of trees leaves. 01E6 SetTreeLeafFrequency, STSLFRQ: Float Set the frequency of trees leaves. 01E7 SetTreeWindDirection, STSWD: Float, Float Set the tree system wind direction. 01E8 SetTreeWindMagnitude, STSWM: Float Set the tree system wind magnitude. 01E9 SetBloodParam, SBP: String, (Float(optional)) Set blood parameters. 01EA RegisterPrefix, RPRFX: String Register all resources at a path prefix. 01EB ToggleEventLog, TEL Show a log of misc. events for the selected debug REFR. 01EC ExportPerfTrackingData, EPTD Export performance monitor tracking data to a file. 01ED DisplayGraphVariable, dgv: String Gives control of variable filters used on the animation debug text page. 01EE ToggleMotionDriven, TMD: (Integer (Optional)) Toggles motion driven animation 01EF ToggleControlsDriven, TC: (Integer (Optional)) Toggles controls driven character 01F0 ToggleGUIOverlay, TGO Toggles the graphical overlay 01F1 ModifyGUIOverlay, MGO: String, (String (Optional)), (Integer (Optional)), (Integer (Optional)) Modifies a graphical overlay 01F2 SetActionComplete, SAC Sets all active actions on actor in scene complete 01F3 SetConsoleScopeQuest, SSQ: (Quest) Sets the scope quest for all console functions. No param clears current scope quest. 01F4 GetDistanceFromActorsPath, GDFAP: TESObjectREFR Prints out the distance from a reference to an actor's path. 01F5 ClearConsole, clear Clears the console log 01F6 ToggleMarkers, TMK Toggle markers 01F7 KillAllProjectiles, kap Kill all projectiles 01F8 PlayTerrainEffect, PTFX: String Plays a terrain effect at target REFR 01F9 CellInfo Toggle Cell Info 01FA Textures, tx Toggle Texture Info 01FB Timing, FPS Toggle Timing Info 01FC Polygons, Polys Toggle Mesh Render Info 01FD Actors, Actors Toggle Actor Info 01FE Quest, Quest Toggle Quest Event Info 01FF Particles, Particles Toggle Particle Info 0200 Memory Toggle Memory Info 0201 ShowNodes: (String) Show nodes- [All], [Off] 0202 SaveDebugTextPages, SaveDTP Save Debug Text Pages settings to .ini file. 0203 OutputFixedStringTable, OFST Output the fixed string table to a file. 0204 AttachPapyrusScript, APS: String, (String) Attaches a papyrus script to a reference 0205 SaveHavokSnapshot, SHS: String, (Integer (Optional)) Saves a Havok snapshot of the hkpWorld the player is currently in 0206 SetNPCWeight, SNPCW: Float [0-100]: Sets the weight of an NPC and reloads his 3D to visualize the weight change 0207 ShowClosestLocationForSphere, SCLFS: Float, Float, Int Finds the closest location where a sphere can fit in the navmesh, and displays it 0208 PrintShaderMacros, PSM: String, String Given a shader and technique ID, prints the macros used to compile its shader. 0209 ToggleAudioOverlay, TAO Toggle the Audio Debug Overlay. 020A TogglePapyrusLog, TPLog Toggle the Papyrus Log Overlay. 020B ToggleContextOverlay, TCO Toggle the Context Overlay. 020C ForceOutOfMemory, FOOM Forces an OOM state. 020D ToggleMovement, TMOVE Toggles all actor movement 020E ToggleAnimations, TANIM Toggles all actor animations 020F SetWarning: String, (Integer (Optional)) Params: Name [0/1]. 0 is default for 2nd param. 0210 TestFadeNodes, TestFN 0211 ShowLowMaxHeights, slmh: Integer, (Integer (Optional)) 0212 ShowHighMaxHeights, shmh: Integer 0213 EnableStoryManagerLogging, esml: (String) Enable story manager logging. 0214 SetFramebufferRange, sfbr: Float Set frambuffer range 0215 DumpPapyrusStacks, dps Dumps all Papyrus stack information to the log 0216 DumpPapyrusUpdates, dpu Dumps all Papyrus update registrations to the log 0217 DisplayLookIKDebug, dlik 0218 SoundCatMod, scm: SoundCategory, String, (Float(optional)) In-game control of sound categories. 0219 RunCompaction, rcmpct Run a pass of compaction if possible. 021A ToggleAnimatorCam, animcam Toggles a 3rd-person camera mode designed for animators' ease-of-use 021B ToggleImmortalMode, TIM Toggle Immortal mode 021C SetSubgraphToDebug, sgd: Integer Subgraph To Debug 021D EnableRumble: Integer 021E HavokVDBCapture, vdbcapture: String, (Integer (Optional)) Havok VDB Capture 021F ToggleMapCam, tmc toggle a view mode similar to the map camera for debugging 0220 ToggleNavmeshInfo, tni toggle a view mode similar to the map camera and displays navmesh infos 0221 PlaySyncAnim, syncanim: String, (ObjectReferenceID) Play Sync Anim 0222 SetFormKnown: String, Integer Sets the known flag on a form 0223 SetDebugQuest: Quest, Integer, State Sets the quest to be the only one startable for its event type. 0224 SetQuestAliasLogging, sqal: Quest, Integer Turns alias logging on/off for a quest. 0225 SetRace: String Sets the passed in actor's race. 0226 FindForm, find: String, (String) Find a form 0227 StartPapyrusScriptProfile, StartPSP: String Starts profiling a Papyrus script. 0228 StopPapyrusScriptProfile, StopPSP: String Stops profiling a Papyrus script. 0229 StartPapyrusFormProfile, StartPFP: Form Starts profiling Papyrus scripts on a form. 022A StopPapyrusFormProfile, StopPFP: Form Stops profiling Papyrus scripts on a form. 022B PrintQuestSceneInfo, PrintS: Quest Prints to the Quest Inf file the current state of scenes. 022C IsInvulnerable, isinv Is the actor invulnerable? 022D ExportInventoryItemInfo, eiii: Integer 022E CollisionMesh, colmesh Toggle Mesh Collision Info 022F IsolateRendering, ir 0230 ToggleWaterCurrentGeometry, twcg: Integer 0231 PerformAction, pa: Action 0232 StartTrackPlayerDoors, StartTPD 0233 StopTrackPlayerDoors, StopTPD 0234 CheckPlayerDoors, CheckPD: (Integer (Optional)) 0235 ToggleSPUMovement, tSPUM toggles the SPU movement on or off 0236 SetInChargen: Integer, Integer, Integer 0237 ClearAchievement: Integer 0238 script commands: 1000 GetWantBlocking 1001 GetDistance: ObjectReferenceID 1002 AddItem: ObjectID, Count, (Flag (Optional)) 1003 SetEssential: Actor Base, (Integer (Optional)) 1004 Rotate: Axis, Speed 1005 GetLocked 1006 GetPos: Axis 1007 SetPos: Axis, Float 1008 GetAngle: Axis 1009 SetAngle: Axis, Float 100A GetStartingPos: Axis 100B GetStartingAngle: Axis 100C GetSecondsPassed 100D Activate: (ObjectReferenceID), (Integer (Optional)) 100E GetActorValue, GetAV: Actor Value Get an actor value. [player.getav luck] 100F SetActorValue, SetAV: Actor Value, Amount Set an actor value. [player.setav luck, 75] 1010 ModActorValue, ModAV: Actor Value, Amount Modify an actor value. [player.modav luck, -10] 1011 SetAtStart 1012 GetCurrentTime 1013 PlayGroup: Animation Group, Flags IE: PlayGroup SEQNAME 1 1014 LoopGroup: Animation Group, Integer, Flags 1015 SkipAnim 1016 StartCombat: Actor 1017 StopCombat 1018 GetScale 1019 IsMoving Is the actor moving? 101A IsTurning Is the actor turning? 101B GetLineOfSight, GetLOS: ObjectReferenceID 101C AddSpell: Spell Item 101D RemoveSpell: Spell Item 101E Cast: Magic Item, ObjectReferenceID, Source (Optional) 101F GetButtonPressed 1020 GetInSameCell: ObjectReferenceID 1021 Enable: (Integer (Optional)) 1022 Disable: (Integer (Optional)) 1023 GetDisabled 1024 MenuMode: (Integer (Optional)) 1025 PlaceAtMe: ObjectID, (Count), (Distance), (Direction) 1026 PlaySound: Sound, (Integer (Optional)) Play a 2D sound. (Optional: 1 to indicate a system sound, 0 otherwise. 1027 GetDisease 1028 FailAllObjectives: Quest Fail all of a quest's objectives 1029 GetClothingValue 102A SameFaction: Actor 102B SameRace: Actor 102C SameSex: Actor 102D GetDetected: Actor 102E GetDead 102F GetItemCount: ObjectID 1030 GetGold 1031 GetSleeping 1032 GetTalkedToPC 1033 Say: Topic, (Integer (Optional)), (Actor Base), (Integer (Optional)), (Integer (Optional)) 1034 SayTo: Actor, Topic, (Integer (Optional)), (Integer (Optional)) 1035 GetScriptVariable: ObjectReferenceID, Variable Name 1036 StartQuest: Quest 1037 StopQuest: Quest 1038 GetQuestRunning, GetQR: Quest 1039 SetStage: Quest, Stage 103A GetStage: Quest 103B GetStageDone: Quest, Stage 103C GetFactionRankDifference: Faction, Actor 103D GetAlarmed 103E IsRaining 103F GetAttacked 1040 GetIsCreature 1041 GetLockLevel 1042 GetShouldAttack: Actor 1043 GetInCell: Cell 1044 GetIsClass: Class 1045 GetIsRace: Race 1046 GetIsSex: Sex 1047 GetInFaction: Faction 1048 GetIsID: ObjectID 1049 GetFactionRank: Faction 104A GetGlobalValue: Global 104B IsSnowing 104C FastTravel, ft: TESObjectREFR Player Fast Travel to Marker 104D GetRandomPercent 104E RemoveMusic: Music 104F GetQuestVariable: Quest, Variable Name 1050 GetLevel 1051 IsRotating 1052 RemoveItem: ObjectID, Count, (Flag (Optional)) 1053 GetLeveledEncounterValue: Integer 1054 GetDeadCount: Actor Base 1055 AddToMap, ShowMap: Map Marker, (Integer (Optional)) 1056 StartConversation: TESObjectREFR, (Topic), (TESObjectREFR), (TESObjectREFR), (Integer (Optional)), (Integer (Optional)) Start a conversation [Bob.StartConversation Joe, SecretTopic] 1057 Drop: ObjectID, Count 1058 AddTopic: Topic 1059 ShowMessage: Message 105A SetAlert: Integer 105B GetIsAlerted 105C Look: ObjectReferenceID, (Integer (Optional)) 105D StopLook 105E EvaluatePackage, evp 105F SendAssaultAlarm: (Actor (optional)), (Faction (Optional)) 1060 EnablePlayerControls, epc: (Integer (Optional)), (Integer (Optional)), (Integer (Optional)), (Integer (Optional)), (Integer (Optional)), (Integer (Optional)), (Integer (Optional)), (Integer (Optional)), (Integer (Optional)) 9 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|POV Type ex: 1 0 0 1 0 0 0 0 0 1061 DisablePlayerControls, dpc: (Integer (Optional)), (Integer (Optional)), (Integer (Optional)), (Integer (Optional)), (Integer (Optional)), (Integer (Optional)), (Integer (Optional)), (Integer (Optional)), (Integer (Optional)) 9 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|POV Type ex: 1 0 0 1 0 0 0 0 0 1062 GetPlayerControlsDisabled, gpc: (Integer (Optional)), (Integer (Optional)), (Integer (Optional)), (Integer (Optional)), (Integer (Optional)), (Integer (Optional)), (Integer (Optional)), (Integer (Optional)) 8 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal ex: 1 0 0 1 0 0 0 0 1063 GetHeadingAngle: ObjectReferenceID 1064 PickIdle 1065 IsWeaponMagicOut 1066 IsTorchOut 1067 IsShieldOut 1068 CreateDetectionEvent: TESObjectREFR, Integer 1069 IsActionRef: ObjectReferenceID 106A IsFacingUp 106B GetKnockedState 106C GetWeaponAnimType 106D IsWeaponSkillType: Actor Value 106E GetCurrentAIPackage 106F IsWaiting 1070 IsIdlePlaying 1071 CompleteQuest: Quest 1072 Lock: (Integer (Optional)), (Integer (Optional)) 1073 UnLock: (Integer (Optional)) 1074 IsIntimidatedbyPlayer 1075 IsPlayerInRegion: Region 1076 GetActorAggroRadiusViolated 1077 GetCrimeKnown: Crime Type, Criminal, Victim 1078 SetEnemy: Faction, Faction, (Value(Optional)), (Value(Optional)) 1079 SetAlly: Faction, Faction, (Value(Optional)), (Value(Optional)) 107A GetCrime: Actor, (Crime Type (optional)) 107B IsGreetingPlayer 107C StartMisterSandMan: Actor 107D IsGuard 107E StartCannibal: Actor 107F HasBeenEaten 1080 GetStaminaPercentage, GetStamina 1081 GetPCIsClass: Class 1082 GetPCIsRace: Race 1083 GetPCIsSex: Sex 1084 GetPCInFaction: Faction 1085 SameFactionAsPC 1086 SameRaceAsPC 1087 SameSexAsPC 1088 GetIsReference: ObjectReferenceID 1089 SetFactionRank: Faction, Value 108A ModFactionRank: Faction, Value 108B KillActor, kill: (Actor (optional)), (Integer (Optional)), (Integer (Optional)) 108C ResurrectActor, resurrect: (Integer (Optional)) 108D IsTalking 108E GetWalkSpeed, GetWalk 108F GetCurrentAIProcedure 1090 GetTrespassWarningLevel 1091 IsTrespassing 1092 IsInMyOwnedCell 1093 GetWindSpeed 1094 GetCurrentWeatherPercent, getweatherpct 1095 GetIsCurrentWeather, getweather: Weather ID 1096 IsContinuingPackagePCNear 1097 SetCrimeFaction: Faction 1098 GetIsCrimeFaction: Faction 1099 CanHaveFlames 109A HasFlames 109B AddFlames 109C RemoveFlames 109D GetOpenState 109E MoveToMarker, MoveTo: ObjectReferenceID, (Float (Optional)), (Float (Optional)), (Float (Optional)) 109F GetSitting 10A0 GetFurnitureMarkerID 10A1 GetIsCurrentPackage: Package 10A2 IsCurrentFurnitureRef: ObjectReferenceID 10A3 IsCurrentFurnitureObj: Furniture 10A4 SetSize, CSize: Float Shrink/Grow an actor. [player.shrink 0.0 or radius] 10A5 RemoveMe: (Container (optional)) 10A6 DropMe 10A7 GetFactionReaction: Faction, Faction 10A8 SetFactionReaction: Faction, Faction, Value 10A9 ModFactionReaction: Faction, Faction, Value 10AA GetDayOfWeek 10AB IgnoreCrime: Integer 10AC GetTalkedToPCParam: Actor 10AD RemoveAllItems: (Container (optional)), (Ownership Added (optional)), (No Message Flag (optional)) 10AE WakeUpPC: (Integer (Optional)) 10AF IsPCSleeping 10B0 IsPCAMurderer 10B1 SetCombatStyle, setcs: (Combat Style (optional)) 10B2 PlaySound3D: Sound 10B3 SelectPlayerSpell, spspell: Spell Item, Casting Source 10B4 HasSameEditorLocAsRef: TESObjectREFR, (Keyword) 10B5 HasSameEditorLocAsRefAlias: QuestAlias, (Keyword) 10B6 GetEquipped: ObjectID 10B7 Wait: Package 10B8 StopWaiting: Package 10B9 IsSwimming 10BA ScriptEffectElapsedSeconds 10BB SetCellPublicFlag, setpublic: Cell, Flag Set public flag on cell. [setpublic MyCell 1] 10BC GetPCSleepHours 10BD SetPCSleepHours: Integer 10BE GetAmountSoldStolen 10BF ModAmountSoldStolen: Integer 10C0 GetIgnoreCrime 10C1 GetPCExpelled: Faction 10C2 SetPCExpelled: Faction, Value 10C3 GetPCFactionMurder: Faction 10C4 SetPCFactionMurder: Faction, Value 10C5 GetPCEnemyofFaction: Faction 10C6 SetPCEnemyofFaction: Faction, Value 10C7 GetPCFactionAttack: Faction 10C8 SetPCFactionAttack: Faction, Value 10C9 StartScene: Scene 10CA StopScene: Scene 10CB GetDestroyed 10CC SetDestroyed: Integer 10CD GetActionRef, getAR 10CE GetSelf, this 10CF GetContainer 10D0 GetForceRun 10D1 SetForceRun: Integer 10D2 GetForceSneak 10D3 SetForceSneak: Integer 10D4 AdvancePCSkill, AdvSkill: Actor Value, Amount Give the player the given amount of skill usage [advskill onehanded 100] 10D5 AdvancePCLevel, AdvLevel 10D6 HasMagicEffect: Magic Effect 10D7 GetDefaultOpen Returns 1 if this object is open by default. 10D8 SetDefaultOpen: Integer A value of 1 will make the object open by default. 10D9 ShowClassMenu 10DA ShowRaceMenu, SetPlayerRace: (Race (optional)) ShowRaceMenu no parameter will bring up the race menu. SetPlayerRace raceID will change the players race to raceID and reload the players geometry. 10DB GetAnimAction Return the actors current anim action. 10DC ShowNameMenu 10DD SetOpenState: Integer A value of 1 will make the object open. 10DE ResetReference, RecycleActor: (ObjectReferenceID) Optional destination reference. 10DF IsSpellTarget: Magic Item 10E0 GetVATSMode 10E1 GetPersuasionNumber 10E2 GetVampireFeed 10E3 GetCannibal 10E4 GetIsClassDefault: Class 10E5 GetClassDefaultMatch 10E6 GetInCellParam: Cell, ObjectReferenceID 10E7 UnusedFunction1 10E8 GetCombatTarget 10E9 GetPackageTarget 10EA ShowSpellMaking 10EB GetVatsTargetHeight 10EC SetGhost: Integer A value of 1 will make the NPC act as a 'ghost'. 10ED GetIsGhost Returns 1 if the actor is acting as a 'ghost'. 10EE EquipItem, EquipObject: ObjectID, (Flag), (Hand (Optional)) 10EF UnequipItem, UnEquipObject: ObjectID, (Flag), (Hand (Optional)) 10F0 SetClass: Class 10F1 SetUnconscious: Integer A value of 1 will be unconscious. 10F2 GetUnconscious Returns 1 if is unconscious. 10F3 SetRestrained: Integer A value of 1 will be restrained. 10F4 GetRestrained Returns 1 if is restrained. 10F5 ForceFlee, Flee: (Cell (optional)), (ObjectReferenceID (optional)) Forces a actor to flee if destination or cell is passed in uses them 10F6 GetIsUsedItem: ObjectID 10F7 GetIsUsedItemType: Form Type 10F8 IsScenePlaying: Scene 10F9 IsInDialogueWithPlayer True if actor is currently in a dialogue state with player 10FA GetLocationCleared: Location 10FB SetLocationCleared: Location, Integer 10FC ForceRefIntoAlias: QuestAlias 10FD EmptyRefAlias: QuestAlias 10FE GetIsPlayableRace 10FF GetOffersServicesNow 1100 GetGameSetting, GetGS: String 1101 StopCombatAlarmOnActor, SCAOnActor 1102 HasAssociationType: Actor, AssociationType 1103 HasFamilyRelationship, Family: Actor 1104 SetWeather, sw: Weather ID, (Integer (Optional)) Sets the active weather to the specified type 1105 HasParentRelationship, IsParent: Actor 1106 IsWarningAbout: Form List 1107 IsWeaponOut 1108 HasSpell: Spell Item 1109 IsTimePassing 110A IsPleasant 110B IsCloudy 110C TrapUpdate 110D ShowQuestObjectives, SQO: (Quest) Shows the list of current quest objectives 110E ForceActorValue, ForceAV: Actor Value, Amount Does modav XXX (value - getav XXX). [player.forceav luck 25] 110F IncrementPCSkill, IncPCS: Actor Value Increase the player's skill by one point. [IncrementSkill onehanded] 1110 DoTrap: Trap, Damage, Lev. Damage, Pushback, Death Pushback, Min. Velocity, Continuous, Stagger 1111 EnableFastTravel, EnableFast: Integer 1112 IsSmallBump 1113 GetParentRef 1114 PlayBink: String, (Integer (Optional)), (Integer (Optional)), (Integer (Optional)), (Integer (Optional)) 1115 GetBaseActorValue, GetBaseAV: Actor Value Get a base actor value. [player.getbaseav luck] 1116 IsOwner: (Owner(optional)) get the ownership of the ref 1117 SetOwnership: (Owner(optional)) 1118 IsCellOwner: Cell, (Owner(optional)) get the ownership of the ref 1119 SetCellOwnership: Cell, (Owner(optional)) 111A IsHorseStolen 111B SetCellFullName: Cell, Message 111C SetActorFullName: Message 111D IsLeftUp 111E IsSneaking 111F IsRunning 1120 GetFriendHit 1121 IsInCombat: (Integer (Optional)) 1122 SetPackDuration, SPDur: Float 1123 PlayMagicShaderVisuals, PMS: Effect Shader ID, (Time(optional)) 1124 PlayMagicEffectVisuals, PME: Magic Effect, (Time(optional)) 1125 StopMagicShaderVisuals, SMS: Effect Shader ID 1126 StopMagicEffectVisuals, SME: Magic Effect 1127 ResetInterior: Cell 1128 IsAnimPlaying: (Animation Group) 1129 SetActorAlpha, SAA: Float, (Int(optional)) 112A EnableLinkedPathPoints 112B DisableLinkedPathPoints 112C IsInInterior 112D ForceWeather, fw: Weather ID, (Integer (Optional)) Forces the active weather to the specified type, without transition. 112E ToggleActorsAI 112F IsActorsAIOff 1130 IsWaterObject Water condition used for drinking animation. 1131 GetPlayerAction 1132 IsActorUsingATorch 1133 SetLevel: Integer, (Integer (Optional)), (Integer (Optional)), (Integer (Optional)) 1134 ResetFallDamageTimer 1135 IsXBox 1136 GetInWorldspace: WorldSpace 1137 ModPCMiscStat, ModPCMS: Miscellaneous Stat, Integer 1138 GetPCMiscStat, GetPCMS: Miscellaneous Stat 1139 GetPairedAnimation, GPA See if this reference is currently playing a paired animation. 113A IsActorAVictim 113B GetTotalPersuasionNumber 113C SetScale: Float Set the scale of an object 113D ModScale: Float Modify the scale of an object 113E GetIdleDoneOnce 113F KillAllActors, killall: (Actor (optional)) 1140 GetNoRumors 1141 SetNoRumors: Integer 1142 Dispel: Magic Item 1143 GetCombatState 1144 TriggerHitShader, ths: (Float (Optional)) 1145 GetWithinPackageLocation: PackageData (Location) 1146 Reset3DState 1147 IsRidingHorse 1148 DispelAllSpells 1149 IsFleeing 114A AddAchievement: Integer 114B DuplicateAllItems: (Container (optional)), (Ownership Added (optional)) 114C IsInDangerousWater 114D EssentialDeathReload: String 114E SetShowQuestItems: Integer 114F DuplicateNPCStats: (Actor (optional)) 1150 ResetHealth 1151 SetIgnoreFriendlyHits, sifh: Integer Set whether an actor should ignore friendly hits (0-no, 1-yes) 1152 GetIgnoreFriendlyHits, gifh See if an actor is ignoring friendly hits 1153 IsPlayersLastRiddenHorse 1154 SetActorRefraction, sar: Float 1155 SetItemValue: Integer 1156 SetRigidBodyMass: Float 1157 ShowViewerStrings, svs 1158 ReleaseWeatherOverride, rwo 1159 SetAllReachable: Integer 115A SetAllVisible: Integer 115B SetNoAvoidance: Integer 115C SendTrespassAlarm: Actor 115D SetSceneIsComplex: Integer 115E Autosave 115F StartMasterFileSeekData 1160 DumpMasterFileSeekData 1161 IsActor 1162 IsEssential 1163 PreloadMagicEffect: Magic Effect 1164 ShowDialogSubtitles: (Integer (Optional)) 1165 SetPlayerResistingArrest 1166 IsPlayerMovingIntoNewSpace 1167 GetInCurrentLoc: Location 1168 GetInCurrentLocAlias: QuestAlias 1169 GetTimeDead 116A HasLinkedRef: (Keyword) 116B GetLinkedRef: (Keyword) 116C DamageObject, do: Float 116D IsChild 116E GetStolenItemValueNoCrime: Faction 116F GetLastPlayerAction 1170 IsPlayerActionActive: Integer 1171 SetTalkingActivatorActor: (Actor (optional)) 1172 IsTalkingActivatorActor: Actor 1173 ShowBarterMenu, sbm: (Integer (Optional)) 1174 IsInList: Form List 1175 GetStolenItemValue: Faction 1176 AddPerk: Perk 1177 GetCrimeGoldViolent, getviolent: (Faction (Optional)) 1178 GetCrimeGoldNonviolent, getnonviolent: (Faction (Optional)) 1179 ShowRepairMenu, srm 117A HasShout: Shout 117B AddNote, AN: Note 117C RemoveNote, RN: Note 117D GetHasNote, GetN: Note 117E AddToFaction, Addfac: Faction, Value 117F RemoveFromFaction, Removefac: Faction 1180 DamageActorValue, DamageAV: Actor Value, Amount Damage an actor value. 1181 RestoreActorValue, RestoreAV: Actor Value, Amount Restore an actor value. 1182 TriggerHUDShudder, hudsh: (Float (Optional)), (Float (Optional)), (Float (Optional)), (Float (Optional)) Trigger shudder effect on HUD. Params=Intensity/Duration. 1183 GetObjectiveFailed: Quest, Integer 1184 SetObjectiveFailed: Quest, Integer, State 1185 SetGlobalTimeMultiplier, sgtm: Float 1186 GetHitLocation What BGSBodyPart::LIMB_ENUM was hit. -1 = none, 0 = torso, ... 1187 IsPC1stPerson, pc1st Is the player playing in 1st person mode? 1188 PurgeCellBuffers, pcb Forcibly unloads all unattached cells in cell buffers. 1189 PushActorAway: ObjectReferenceID, Integer 118A SetActorsAI: Integer 118B ClearOwnership 118C GetCauseofDeath What killed the actor 118D IsLimbGone: Integer Is BGSBodyPart::LIMB_ENUM been dismembered 118E IsWeaponInList: Form List Is the current weapon in the form list 118F PlayIdle: String Play this idle on the current actor. 1190 ApplyImageSpaceModifier, imod: Imagespace Modifier ID, (Float (Optional)) Adds an imagespace modifier to the active list 1191 RemoveImageSpaceModifier, rimod: Imagespace Modifier ID, (Float (Optional)) Removes an imagespace modifier from the active list 1192 IsBribedbyPlayer 1193 GetRelationshipRank: Actor 1194 SetRelationshipRank: Actor, Value 1195 SetCellImageSpace: Cell, ImageSpace 1196 ShowChargenMenu, scgm 1197 GetVATSValue: Integer, (Integer (Optional)) 1198 IsKiller: Actor 1199 IsKillerObject: Form List 119A GetFactionCombatReaction: Faction, Faction 119B UseWeapon: Weapon, Location, Target, NumAttacks, (CrouchToReload), (HoldFire), (AlwaysHit), (DoNoDamage), (TargetLocation) 119C EvaluateSpellConditions, esc 119D ToggleMotionBlur, tmb Toggle Motion Blur for the selected reference 119E Exists: ObjectReferenceID 119F GetGroupMemberCount 11A0 GetGroupTargetCount 11A1 SetObjectiveCompleted: Quest, Integer, State Set objective completion status: 0-Off, 1-On 11A2 SetObjectiveDisplayed: Quest, Integer, State Set objective displayed status: 0-Off, 1-On 11A3 GetObjectiveCompleted: Quest, Integer Get objective completion status: 0-Off, 1-On 11A4 GetObjectiveDisplayed: Quest, Integer Get objective displayed status: 0-Off, 1-On 11A5 SetImageSpace: (ImageSpace) 11A6 PipboyRadio, prad: String, (ObjectReferenceID) Control the Pipboy radio. Enable, Disable, Tune 11A7 RemovePerk: Perk 11A8 DisableAllActors, DisAA 11A9 GetIsFormType: String 11AA GetIsVoiceType: VoiceType 11AB GetPlantedExplosive 11AC CompleteAllObjectives: Quest Complete all of a quest's objectives 11AD IsScenePackageRunning 11AE GetHealthPercentage 11AF SetAudioMultithreading, SAM: Integer 11B0 GetIsObjectType: Form Type 11B1 ShowChargenMenuParams, scgmp: Integer, Integer, Integer 11B2 GetDialogueEmotion 11B3 GetDialogueEmotionValue 11B4 ExitGame, exit 11B5 GetIsCreatureType: Integer 11B6 PlayerCreatePotion: Magic Effect, (Magic Effect), (Magic Effect) 11B7 PlayerEnchantObject: Object, Magic Effect, (Magic Effect) 11B8 ShowWarning: String 11B9 EnterTrigger: ObjectReferenceID 11BA MarkForDelete 11BB SetPlayerAIDriven: Integer 11BC GetInCurrentLocFormList: Form List 11BD GetInZone: EncounterZone 11BE GetVelocity: Axis Gets Velocity on a reference 11BF GetGraphVariableFloat: String 11C0 HasPerk: Perk 11C1 GetFactionRelation: Actor 11C2 IsLastIdlePlayed: Idle Form 11C3 SetNPCRadio, snr: Integer, ObjectReferenceID Enable/Disable NPC radio playback: 0-Off, 1-On 11C4 SetPlayerTeammate: Integer 11C5 GetPlayerTeammate 11C6 GetPlayerTeammateCount 11C7 OpenActorContainer: (Integer (Optional)) 11C8 ClearFactionPlayerEnemyFlag: Faction 11C9 ClearActorsFactionsPlayerEnemyFlag 11CA GetActorCrimePlayerEnemy 11CB GetCrimeGold: (Faction (Optional)) 11CC SetCrimeGold: Integer , (Faction (Optional)) 11CD ModCrimeGold: Integer , (Integer (Optional)), (Faction (Optional)) 11CE GetPlayerGrabbedRef 11CF IsPlayerGrabbedRef: TESObjectREFR 11D0 PlaceLeveledActorAtMe: ObjectID, (LevelModifier), (ForcedZone) 11D1 GetKeywordItemCount: Keyword 11D2 ShowLockpickMenu, slpm: (Integer (Optional)) 11D3 GetBroadcastState 11D4 SetBroadcastState: Integer 11D5 StartRadioConversation: (Topic) 11D6 GetDestructionStage 11D7 ClearDestruction 11D8 CastImmediateOnSelf, cios: Magic Item 11D9 GetIsAlignment: Alignment 11DA ResetQuest: Quest 11DB SetQuestDelay: Quest, Float 11DC IsProtected 11DD GetThreatRatio: Actor 11DE MatchFaceGeometry: Actor, Value 11DF GetIsUsedItemEquipType: EquipType 11E0 GetPlayerName 11E1 FireWeapon: Weapon 11E2 PayCrimeGold: (Integer (Optional)), (Integer (Optional)), (Faction (Optional)) 11E3 UnusedFunction2: Float 11E4 MatchRace: Actor 11E5 SetPCYoung: Integer 11E6 SexChange: (Sex), (Integer (Optional)) 11E7 IsCarryable 11E8 GetConcussed 11E9 SetZoneRespawns: EncounterZone, Integer 11EA SetVATSTarget: Integer 11EB GetMapMarkerVisible 11EC ResetInventory 11ED PlayerKnows: Knowable Form 11EE GetPermanentActorValue, GetPermAV: Actor Value Get an actor value ignoring temporary modifiers. [player.getav luck] 11EF GetKillingBlowLimb Which BGSBodyPart::LIMB_ENUM received the killing blow 11F0 GoToJail: (Faction (Optional)), (Integer (Optional)), (Integer (Optional)) 11F1 CanPayCrimeGold: (Faction (Optional)) 11F2 ServeTime 11F3 GetDaysInJail 11F4 EPAlchemyGetMakingPoison 11F5 EPAlchemyEffectHasKeyword: Keyword 11F6 ShowAllMapMarkers, tmm: Integer, (Integer (Optional)), (Integer (Optional)) Shows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default)). 11F7 GetAllowWorldInteractions 11F8 ResetAI 11F9 SetRumble: Float, Float, Float Creates rumble in the controller (left motor) (right motor) (duration) 11FA SetNoActivationSound: Sound Set the sound to play when activation fails (Sound) 11FB ClearNoActivationSound Clear the activation failure sound 11FC GetLastHitCritical 11FD AddMusic: Music 11FE UnusedFunction3 11FF UnusedFunction4 1200 SetPCToddler: Integer 1201 IsCombatTarget: Actor 1202 TriggerScreenBlood, tsb: Integer Trigger screen blood 1203 GetVATSRightAreaFree: (TESObjectREFR) 1204 GetVATSLeftAreaFree: (TESObjectREFR) 1205 GetVATSBackAreaFree: (TESObjectREFR) 1206 GetVATSFrontAreaFree: (TESObjectREFR) 1207 GetIsLockBroken 1208 IsPS3 1209 IsWin32 120A GetVATSRightTargetVisible: TESObjectREFR 120B GetVATSLeftTargetVisible: TESObjectREFR 120C GetVATSBackTargetVisible: TESObjectREFR 120D GetVATSFrontTargetVisible: TESObjectREFR 120E AttachAshPile: (Integer (Optional)) 120F SetCriticalStage: CriticalStage 1210 IsInCriticalStage: CriticalStage 1211 RemoveFromAllFactions 1212 GetXPForNextLevel 1213 ShowLockpickMenuDebug, slpmd: (Integer (Optional)) 1214 ForceSave 1215 GetInfamy: (Faction (Optional)) 1216 GetInfamyViolent: (Faction (Optional)) 1217 GetInfamyNonViolent: (Faction (Optional)) 1218 UnusedFunction5 1219 Sin: Float, (Int(optional)) 121A Cos: Float, (Int(optional)) 121B Tan: Float, (Int(optional)) 121C Sqrt: Float 121D Log: Float, (Float(optional)) 121E Abs: Float 121F GetQuestCompleted, GetQC: Quest 1220 UnusedFunction6 1221 PipBoyRadioOff 1222 AutoDisplayObjectives: Integer 1223 IsGoreDisabled 1224 FadeSFX, FSFX: Float 1225 SetMinimalUse: Integer 1226 IsSceneActionComplete: Scene , Integer 1227 ShowQuestStages, SQS: Quest 1228 GetSpellUsageNum: Magic Item 1229 ForceRadioStationUpdate, FRSU 122A GetActorsInHigh 122B HasLoaded3D 122C DisableAllMines 122D SetLastExtDoorActivated: ObjectReferenceID 122E KillQuestUpdates, KQU 122F IsImageSpaceActive: Imagespace Modifier ID 1230 HasKeyword: Keyword 1231 HasRefType: RefType 1232 LocationHasKeyword: Keyword 1233 LocationHasRefType: RefType 1234 CreateEvent: Keyword, (Location), (Ref 1), (Ref 2), (Value 1), (Value 2) 1235 GetIsEditorLocation: Location 1236 GetIsAliasRef: QuestAlias 1237 GetIsEditorLocAlias: QuestAlias 1238 IsSprinting 1239 IsBlocking 123A HasEquippedSpell, hasspell: Casting Source 123B GetCurrentCastingType, getcasting: Casting Source 123C GetCurrentDeliveryType, getdelivery: Casting Source 123D EquipSpell: Spell Item, Casting Source 123E GetAttackState 0 = None, 1 = Draw, 2 = Swing, 3 = Hit, 4 = Next Attack, 5 = Follow Through, 6 = Bash 123F GetAliasedRef: QuestAlias 1240 GetEventData: Event Function, Event Member, (Data (Optional)) 1241 IsCloserToAThanB: TESObjectREFR, TESObjectREFR 1242 EquipShout: Shout 1243 GetEquippedShout: Shout 1244 IsBleedingOut 1245 UnlockWord: Word Of Power 1246 TeachWord: Word Of Power 1247 AddToContainer: TESObjectREFR, (Flag) 1248 GetRelativeAngle: ObjectReferenceID, Axis 1249 SendAnimEvent, sae: String Send an event to the animation graph. 124A Shout: Shout, Integer, ObjectReferenceID 124B AddShout: Shout 124C RemoveShout: Shout 124D GetMovementDirection 124E IsInScene 124F GetRefTypeDeadCount: Location, RefType 1250 GetRefTypeAliveCount: Location, RefType 1251 ApplyHavokImpulse: Float, Float, Float, Float 1252 GetIsFlying 1253 IsCurrentSpell: Spell Item, Casting Source 1254 SpellHasKeyword: Casting Source, Keyword 1255 GetEquippedItemType: Casting Source 1256 GetLocationAliasCleared: QuestAlias 1257 SetLocationAliasCleared: QuestAlias 1258 GetLocAliasRefTypeDeadCount: QuestAlias, RefType 1259 GetLocAliasRefTypeAliveCount: QuestAlias, RefType 125A IsWardState: Ward State 125B IsInSameCurrentLocAsRef: TESObjectREFR, (Keyword) 125C IsInSameCurrentLocAsRefAlias: QuestAlias, (Keyword) 125D LocAliasIsLocation: QuestAlias, Location 125E GetKeywordDataForLocation: Location, Keyword 125F SetKeywordDataForLocation: Location, Keyword, Value 1260 GetKeywordDataForAlias: QuestAlias, Keyword 1261 SetKeywordDataForAlias: QuestAlias, Keyword, Value 1262 LocAliasHasKeyword: QuestAlias, Keyword 1263 IsNullPackageData: PackageData (Possibly Null) 1264 GetNumericPackageData: PackageData (Numeric) 1265 IsFurnitureAnimType: Furniture Anim Type 1266 IsFurnitureEntryType: Furniture Entry Type 1267 GetHighestRelationshipRank 1268 GetLowestRelationshipRank 1269 HasAssociationTypeAny: AssociationType 126A HasFamilyRelationshipAny 126B GetPathingTargetOffset: Axis 126C GetPathingTargetAngleOffset: Axis 126D GetPathingTargetSpeed 126E GetPathingTargetSpeedAngle: Axis 126F GetMovementSpeed 1270 GetInContainer: TESObjectREFR 1271 IsLocationLoaded: Location 1272 IsLocAliasLoaded: QuestAlias 1273 IsDualCasting 1274 DualCast: Magic Item, ObjectReferenceID (Optional) 1275 GetVMQuestVariable: Quest, VM Variable Name 1276 GetVMScriptVariable: ObjectReferenceID, VM Variable Name 1277 IsEnteringInteractionQuick 1278 IsCasting 1279 GetFlyingState 127A SetFavorState: Integer 127B IsInFavorState 127C HasTwoHandedWeaponEquipped 127D IsExitingInstant 127E IsInFriendStatewithPlayer 127F GetWithinDistance: ObjectReferenceID, Float 1280 GetActorValuePercent: Actor Value 1281 IsUnique 1282 GetLastBumpDirection 1283 CameraShake: Float, (Float(optional)) 1284 IsInFurnitureState: Furniture Anim Type 1285 GetIsInjured 1286 GetIsCrashLandRequest 1287 GetIsHastyLandRequest 1288 UpdateQuestInstanceGlobal: Quest, Global 1289 SetAllowFlying: Integer 128A IsLinkedTo: TESObjectREFR, (Keyword) 128B GetKeywordDataForCurrentLocation: Keyword 128C GetInSharedCrimeFaction: TESObjectREFR 128D GetBribeAmount 128E GetBribeSuccess 128F GetIntimidateSuccess 1290 GetArrestedState 1291 GetArrestingActor 1292 ClearArrestState 1293 EPTemperingItemIsEnchanted 1294 EPTemperingItemHasKeyword: Keyword 1295 GetReceivedGiftValue 1296 GetGiftGivenValue 1297 ForceLocIntoAlias: Location, QuestAlias 1298 GetReplacedItemType: Casting Source 1299 SetHorseActor: TESObjectREFR 129A PlayReferenceEffect, pre: Reference Effect, (Time (optional)), (Aim-at target (optional)) 129B StopReferenceEffect, sre: Reference Effect 129C PlayShaderParticleGeometry, pspg: Form, Float 129D StopShaderParticleGeometry, sspg: Form, Float 129E ApplyImageSpaceModifierCrossFade, imodcf: Imagespace Modifier ID, (Float (Optional)) Adds a crossfade imagespace modifier to the active list 129F RemoveImageSpaceModifierCrossFade, rimodcf: (Float (Optional)) Remove a crossfade imagespace modifier from the active list 12A0 IsAttacking 12A1 IsPowerAttacking 12A2 IsLastHostileActor 12A3 GetGraphVariableInt: String 12A4 GetCurrentShoutVariation 12A5 PlayImpactEffect, pie: String, (String (Optional)), (Float(optional)), (Float(optional)), (Float(optional)), (Float(optional)), (Int(optional)), (Int(optional)) 12A6 ShouldAttackKill: Actor 12A7 SendStealAlarm, steal: Actor 12A8 GetActivationHeight 12A9 EPModSkillUsage_IsAdvanceSkill: Actor Value 12AA WornHasKeyword: Keyword 12AB GetPathingCurrentSpeed 12AC GetPathingCurrentSpeedAngle: Axis 12AD KnockAreaEffect, kae: Float, Float 12AE InterruptCast 12AF AddFormToFormList: Form, Form 12B0 RevertFormList: Form 12B1 AddFormToLeveledList: Form, Form, Int, Int 12B2 RevertLeveledList: Form 12B3 EPModSkillUsage_AdvanceObjectHasKeyword: Keyword 12B4 EPModSkillUsage_IsAdvanceAction: Skill Action 12B5 EPMagic_SpellHasKeyword: Keyword 12B6 GetNoBleedoutRecovery 12B7 SetNoBleedoutRecovery: Integer 12B8 EPMagic_SpellHasSkill: Actor Value 12B9 IsAttackType: Keyword 12BA IsAllowedToFly 12BB HasMagicEffectKeyword: Keyword 12BC IsCommandedActor 12BD IsStaggered 12BE IsRecoiling 12BF IsExitingInteractionQuick 12C0 IsPathing 12C1 GetShouldHelp: Actor 12C2 HasBoundWeaponEquipped: Casting Source 12C3 GetCombatTargetHasKeyword, gcthk: Keyword 12C4 UpdateLevel Update the player's level based on current skill usage amounts. 12C5 GetCombatGroupMemberCount, gcgmc 12C6 IsIgnoringCombat 12C7 GetLightLevel, gll 12C8 SavePCFace, spf: String 12C9 SpellHasCastingPerk: Perk 12CA IsBeingRidden 12CB IsUndead 12CC GetRealHoursPassed 12CD UnequipAll 12CE IsUnlockedDoor 12CF IsHostileToActor: Actor 12D0 GetTargetHeight: TESObjectREFR Get the delta on z between two references 12D1 IsPoison Is the object a Poison potion 12D2 WornApparelHasKeywordCount: Keyword 12D3 GetItemHealthPercent 12D4 EffectWasDualCast 12D5 GetKnockStateEnum 12D6 DoesNotExist 12D7 ADD NEW FUNCTIONS BEFORE THIS ONE!!!